SPACE TRADER VERSION HISTORY ============================ Version 1.0.2 (October 5, 2000) * You can no longer get to the average price list for an out-of-range system. In 1.0.1 you could. You could even warp to an out-of-range system. This could get you an impossible amount of fuel in your tanks, which could crash the system later on in the short range chart screen. Thanks to all of you who helped me finding out the cause of this annoying and elusive problem. * Your police record score converges to "clean" faster than before, if you don't do anything special, especially when you're a criminal. Your score won't rise above "dubious" in this way, however. So, even if you're keeping quiet, the police won't trust you when you were a criminal, until you undertake some positive action. * When you get arrested, you are convicted according to your police record. A criminal therefore gets off a lot easier than a villain. If you can pay the fine with your credits, you don't lose your ship. Mercenaries, however, will leave and any insurance will also be lost. During your time in prison, if you have debts, you will pay the interest and if needed, your debt will increase during that time. * If tribbles eat narcotics, they eat at most three bays of them, and their furs are left behind. * You can now use the physical scroll buttons to scroll through the systems within range in the average price list and the target system screens. * Added "Crook" to police records. A crook will be attacked by the police, but will be dealt with faily easily when arrested. The other levels have been moved a bit. * You can now also see information on ships which aren't for sale at a space station. Version 1.0.1 (October 1, 2000) * The black and white version of the end-game picture was corrupted on earlier versions of the Palm OS. This proved to be due to the picture compression. I turned compression for the black and white pictures off, which solved the problem. * If you would specify a loan amount, you were limited to four digits. This has been fixed. Paying back was even worse: you could enter five digits, but the game could crash if you did. * Shortcut buttons have been added to most screens to go immediately to Buy Cargo, Sell Cargo, the Ship Yard or the Short Range Chart. * On the average price list screen, it is now possible to toggle between absolute prices and price differences. * On both the average price list screen and the target system screen, you can now scroll through the systems within range. * On the short range chart, the last system you have consulted is marked with a cross. * Tapping a system on the short range chart will load either the average price list screen or the target system screen, depending on which of these two screens was loaded last. * Tribbles can now bring even greater profits. Also, selling a tribble infested ship will get rid of the tribbles, but your ship won't be worth much. If your ship is destroyed, this will also destroy the tribbles. * Water now brings slightly higher profits. * Criminals and villains can surrender to the police. This will cost you your ship and cargo, and you have to spend some time in prison. You will live, however. After that time, your police record will have reverted to dubious. Psychopaths do not have the option to surrender. * Attacking a police ship while you are still dubious, or attacking a trader while you are still clean, will ask you for confirmation. * The Options menu now has a shortcut. * In the Options menu, you can now specify that you want to leave some cargo bays empty when buying trade goods. This makes it easier to leave some room for picking up cargo during flight, especially if you are an avid user of the Max button. Version 1.0 (September 25, 2000) * First release.